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Schoolboy Runway Act 3: The Fisherman's Horror
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Schoolboy Runway Act 3: The Fisherman's Horror

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Schoolboy Runway Act 3: The Fisherman's Horror
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Defeat the old meanie and sneak out in Schoolboy Runway Act 3: The Fisherman’s Horror! An exciting escape room simulation awaits. Solve this puzzle now!

Schoolboy Runway Act 3: The Fisherman's Horror invites players into a spooky fisherman den with wicked premises and demanding mechanics. There seems to be no way out in this haunting lair. If you want to test out your puzzle-solving skills, embark on a stealthy adventure in this escape room simulation!

GAMEPLAY BREAKOUT

In Schoolboy Runway Act 3: The Fisherman’s Horror, you transform into a schoolboy named Andrew. After spending time with your best friend by the lake, you set off for home, but the dimming light makes it difficult to find your way. You approach an old fisherman seeking help, only for him to seize you and lock you away in the basement of his shack. Now, your mission is to navigate out of his imprisonment and ultimately free yourself and reach home safely. 

The old fisherman is the main villain of this game. He insists that you have played a prank on him and he is just “making sure you learn a harsh lesson”. If you encounter this chaser along the escape path, the game will automatically send you back to the basement and restart.

How to Control

You can guide Andrew with the arrow set key or the WASD set key. Moreover, you can move your camera around by swaying your cursor back and forth, left and right for observation. You can crouch walk by pressing C and use the given hints by pressing I.

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